Interstellar Pilot 2 Wiki
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Custom Universe[]

While starting a Custom Universe, you can edit how many sectors will generate, sizes of sectors, how many empire factions and more. You also have the same starting modes as a normal universe. (Note: Names of factions are random but original factions may also spawn.)

Generation Options[]

  • Generation - Option that control how the universe is created.
  • Sector Count - The number of sectors in the universe. (Note: consider decreasing the amount of sectors when device memory is low)
  • Max Wormholes - The maximum number of wormholes in a single sector. Decrease the value to increase the number of chokepoints in the universe.
  • Universe Shakiness - Increase the slider to make the generated universe have fewer wormholes and becomes more shaky. Decrease to make the universe more clustered with fewer chokepoints.
  • Minimum Sector Sizes - Determines the smallest bounds used for a sector.
  • Maximum Sector Sizes - Determines the largest bounds used for a sector.
  • Asteroid Dust Clouds - The probability that asteroid clusters will have a dust cloud, which reduces visibility.
  • Preview - Shows the full map of the universe
  • Regenerate - Generate a new universe with options selected.

Intel Seeding[]

  • Intel Seeding - Determines how much the player has discovered about the universe at the start of the game.
  • Discover Everything - All stations and wormholes will be discovered at the start of the game.
  • Discover All Sectors - All wormholes and sectors will be discovered at the start of the game.

Faction Seeding[]

  • Faction Seeding - Controls how Al-controlled factions start the game.
  • Seed Factions - Determines whether any Al-controlled factions will be generated at the start of the game. (Note: turning this off will generate a very empty universe.)
  • Seed Bandits - Determines whether any Al-controlled bandit factions will be generated at the start of the game.
  • Factions Power - Determines how powerful non-bandit factions will be at the start of the game.
  • Bandits Power - Determines how powerful bandit factions will be at the start of the game.
  • Super-Charged Bandits - When checked, bandit factions (excluding the player) will start the game much stronger than normal.
  • Minimum Empire Factions - The minimum number of empire factions generated.
  • Maximum Empire Factions - The maximum number of empire factions generated.
  • Minimum Empire Expansion - The minimum number of sectors that an empire faction will control at the start of the game (assuming there are enough sectors available)
  • Maximum Empire Expansion - The maximum number of sectors that an empire faction will control at the start of the game.
  • Group Empires - Whether to group all empire factions together in the same part of the universe.
  • Cargo Volume - Determines how much cargo is in the economy at the start of the game.

Faction Spawning[]

  • Faction Spawning - Option to determine how factions are spawned during the game.
  • Spawn Factions - When checked, new factions will spawn throughout the game.

Misc[]

  • Misc - Other options that persist for the life of the game.
  • Allow Teleporting - When checked, its possible to enter another owned property at any distance.
  • Permadeath - The game will end when the player dies. it is not possible to return to an earlier save when this is enabled.
  • Respawn on Death - The player will respawn after dying so that the game can continue . Its also possible to turn this feature off from the options menu during the game.
  • Asteroid Respawning - When checked, depleted asteroids will eventually respawn. When unchecked. mining factions will find it increasingly difficult to find asteroids to mine. Lower the rate of asteroid respawning by dragging the slider to the right.
  • Restore Defaults - Restores the original settings.

Starting Modes[]

  1. Citizen - You spawn inside a Shuttle-Class Fighter in a random sector. You have nothing but a handful of credits. After you have spawned, you can scavenge or trade to start your empire.
  2. Veteran - You spawn inside a Raptor-Class Scout in a random sector. You have more credits than a citizen but a weaker ship. You've held on to your your ship for far too long. Can it survive one more battle?
  3. Scavenger - You spawn in a Shuttle-Class Fighter in a random sector without any weapons. You only have a Tractor Beam and without any credits. You can start to look for scraps to sell to start your empire.
  4. Newcomer - You spawn inside a Ranger-Class Scout, an obsolete ship and way behind newer models. You only have a few credits in the bank.
  5. Enforcer - You start as a Flyer-Class Fighter with a handful of credits. You have a fairly capable medium sized fighter. You can use this to take on pirates and raider. You can use your ship to trade with decent cargo space by its size.
  6. Plunderer - You start inside the Hornet-Class Fighter, one of the most fastest ship in the game. Raid merchants with your ship and scavenge the battlefield to sell. You only have few credits.
  7. The Fugitive - You spawn in a Piooner-Class Fighter. You have a bounty of more than a million credits. Every bounty hunter will be interested to the price of your head. You have 100,000 credits in your bank. use them wisely.
  8. Passenger Transporter - You're inside a Venture-Class Frigate. Transport passenger to where they need to go to earn credits to upgrade your ship.
  9. Merchant - You spawn inside a Hauler-Class Frigate with a handful of credits. You're a trader, always looking for the higher profit and the nearest bandits. Use your. money for trading until you have enough money to upgrade or buy new ships for the trade empire.
  10. Miner - You spawn as a Hauler-Class Frigate fitted with Mining Lasers. You have 10,000 credits. Mine asteroids for their valuable ores and minerals and sell them to a refinery for credits. Be careful of bandits and outlaws.
  11. Interceptor - There aren't many ships that can outrun or outgun the Thunder-Class Frigate. You start with only some credits. Use them wisely and start trading or do missions with your powerful ship.
  12. Fleet Commander - You start inside a Magnus-Class Battleship with a lot of credits. You also spawn with 2 Flyer-Class Fighters inside your hanger bay. You can order them to trade while you do missions.
  13. Refinery Owner - You start as a Ares-Class Destroyer. You have a Refinery and two others ships, they're a Shuttle and a Ranger. Order the Ranger to start mining and the shuttle to start trading while you can do missions or sell everything to start a new life.
  14. Empire - You start inside a Magnus-Class Battleship with a lot of stations, capital vessels, and small vessels. You've taken control of an empire like the Terran Expeditionary Force or the Lambda Corporation. You can start trading or start wars.
  15. Bandits - You start as a Orion-Class Frigate. You may start with other ships or if you're lucky with stations. You're hated by everyone throughout the universe.
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